After revamping my Spacebox tool I implemented a little shader which uses the spacebox cubemap to apply image based lighting to a model. Realistic lighting in space adds a lot of immersion factor to a scene.
I really want to texture this ship procedurally. I've played with some tri-planar shaders, but am not super happy with the results. Who can tell me a good idea on how to approach this? :-)
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
I have just spent an hour trying to track down a weird bug in some Javascript interpolation code. The offending code looks like this: var n ...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
Dear Lazyweb. Imagine a nice RESTful interface for working with Tags. The URL: /tags/ will return a list of all the tags. The URL: /tags/fo...
-
I've just uploaded Fibra 2 to the cheeseshop. Fibra 2 includes the promised non-blocking plugin, which allows a generator based task to...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
I've just finished refactoring an awful C# class. I had been delaying the job for a while because I didn't want to do it. Then, whil...
-
Pyglet 1.1 comes with a shiny new event loop. I've always liked to control my own mainloop, so that I can implement things like fixed t...
-
We're almost done with our Giant Robot Project. Realising we had only a few hours before the robots would be deconstructed and sent awa...
No comments:
Post a Comment