Thursday, March 01, 2018

Thursday, February 22, 2018

A unique ID for your Serialized classes in Unity.

Note, the GetHashCode() method will probably return a unique ID. There is a very remote chance you will get a clashing ID.

Update:After further experiments, I believe this does not work well enough to be generally useful. Unity, we need a new serialization system!

Wednesday, February 21, 2018

Synthesizing Sound Effects in Unity3D.

I have built a Synthesizer for creating sound effects in Unity. It fills a similar niche to SFXR/BFXR, but aims to have more quality and versatility. It's fully modular, with all parameters able to be modulated via the Unity AnimationCurve.

I have called it 'Fizzle'.

Source coming soon.

Wednesday, February 14, 2018

Supercharged Gizmos for your SceneView

This code shows how I use the [DrawGizmo] attribute to create special gizmos for my components, which only appear when you're actually near the component.

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